
microCrime
A downloadable game
A Roll-and-Write investigation game for 1 or more players.
microCrime is a compact, rulebook-driven investigation game designed to be played solo or with a group of friends. No board, no complex setup — just a rulebook, some dice, and a Case File to fill in.
► Visit the official site at http://microcrime-thegame.com
CLOSE THE CASE
A murder has been committed. Evidence must be gathered, leads followed, and the truth reconstructed from nothing. This is a real investigation — built on proof, deduction, and the occasional leap of intuition. The case won't close itself. That's your job.
YOUR SPACE. THEIR CRIME
Pick any room. Your kitchen. Your bedroom. The garage. The moment the game begins, that space is no longer yours — it's a crime scene. Walk through it slowly. Look at it differently. Every corner, every object, every connection to the next room is part of the case. You're not at home anymore. You're inside the investigation.
EVERYTHING IS EVIDENCE
Your phone. Your coffee mug. The book on the shelf. In microCrime, anything in the room can become evidence — and everything must be treated as if it belongs to the case, not to your life. The game hands you a framework; the real world fills it with detail.
NO RIGHT WAY TO PLAY
There's no single right way to play microCrime. Some approach it as a Roll-and-Write. Others as a board game, an RPG, a LARP, a deduction puzzle, or an escape room. Most end up mixing all of the above — and that's exactly the point. The Rulebook gives you the tools. What you build with them is entirely up to you.
TWO ACTS. ONE TRUTH
A microCrime session unfolds in two acts. First: the crime scene inspection, where players roll dice and record every case element in the Case File — the weapon, the witnesses, the timeline. Then: the investigation, where dice are set aside and discussion takes over. Detectives debate, argue, and piece together a story that answers the six questions at the heart of every case — How, What, When, Where, Why, Who. The game ends when everyone agrees on a reconstruction. Close the case. Write it down. It's done.
THREE DOCUMENTS. INFINITE CASES
microCrime is delivered as three PDF documents — print them, or load them on a tablet and go paperless. The Rulebook (24 pages) covers standard and advanced rules, plus all the tables you'll need. The Case File is your dossier — fill it in as the investigation unfolds. The Evidence Tokens are printable tags to place on real objects in your crime scene. Everything is designed to put you at the center of the game from the first page.
A DIE. A PEN. THAT'S IT
A six-sided die. A pen. That's it. No investigation experience, no improvisation skills required. microCrime is a case generator — every session produces a completely new crime, shaped by dice rolls and the story your group builds around them. Play it once. Play it a hundred times. The case will always be different.
► Visit the official site at http://microcrime-thegame.com
| Status | Released |
| Category | Physical game |
| Author | Matteo Bonvicino |
| Tags | Co-op, Dice, investigation, micro-game, Mystery, Print & Play, Procedural Generation, Solo RPG, Tabletop, Tabletop role-playing game |
| Content | No generative AI was used |



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